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Showing posts with the label CG

CD PROJEKT RED and Blizzard Build a Bridge Between The Witcher and Diablo

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The Witcher 3 Remastered arrives on Battle.net in September, followed by a cross-franchise expansion and Geralt-inspired Diablo IV cosmetic. Image: ARDEZART editorial illustration. Source: ARDEZART AI & Content Policy . CD PROJEKT RED and Blizzard Entertainment have announced a partnership that will bring The Witcher 3: Wild Hunt — Remastered to Battle.net on September 29, 2026. The companies also confirmed that the upcoming Songs of the Past expansion will launch on Blizzard’s platform in 2027. Players who purchase the expansion through Battle.net will receive a Geralt-inspired skin for Diablo IV . CD PROJEKT RED’s official announcement describes the collaboration as the beginning of a broader relationship, although further details remain undisclosed. The immediate news is therefore practical as well as promotional: one of the most influential modern fantasy role-playing games is being added to Blizzard’s PC distribution ecosystem, while its next piece of content will cross ...

EXODUS Sets April 2027 Release Date, Bringing Hard Science Fiction to the RPG Conversation

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Archetype Entertainment’s cinematic science-fiction RPG EXODUS will launch on April 7, 2027, across PC, PS5 and Xbox Series X|S. Image: ARDEZART editorial illustration. Source: ARDEZART AI & Content Policy . EXODUS, the story-driven science-fiction action RPG from Archetype Entertainment, will launch on April 7, 2027, for PC, PlayStation 5 and Xbox Series X|S. The release date was confirmed alongside an official trailer, turning a long-running promise of a cinematic space adventure into a more concrete production milestone. Archetype’s announcement gives the project a defined arrival point, while coverage from 80 Level places the news within the broader expectations surrounding the title. The date matters because EXODUS has been discussed less as an ordinary new release than as a possible continuation of a particular design tradition: the character-focused, choice-driven space RPG. Its connection to that tradition is not an official genre label, and comparisons to Mass Effect...

Tangible Sound Turns Chicago Jazz Into an Immersive Visual Landscape

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  The immersive exhibition combines photography, film, sound and movement to translate Chicago’s improvised music culture into a multisensory visual experience. Making sound visible Tangible Sound: Arrival to a Higher Ground asks a simple but productive question: what would music look and feel like if it became a visual environment around the audience? The project combines the work of photographer Lauren Deutsch, filmmaker Jonathan Woods and the Tangible Sound Collaborative. Its focus is Chicago’s creative improvised music community, with sound translated into color, texture and movement. Why the format matters Immersive art is often discussed as a technology category, but the strongest projects use technology as a bridge between disciplines. Here, photography, moving image and sonic experience are not separate exhibits; they are different ways of translating the same cultural source. That approach fits a broader trend in digital and installation art: audiences are increasing...

HoloWorld Wants to Generate Entire Cities With Coherent Interiors and Exteriors

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  A new research framework tries to solve a major world-generation problem: making the inside of a building actually correspond to the city and exterior that contain it. The missing link in generated worlds AI systems can already generate outdoor scenes, building forms and interior layouts, but those outputs are often disconnected. A convincing street may contain buildings whose interiors were generated with no meaningful relationship to the façade, footprint or surrounding block. HoloWorld, a new research framework posted on arXiv on August 6, attempts to treat the city as one continuously updated context rather than a collection of separate generation tasks. From city plan to room The framework starts from a user description and progressively represents information at different scales. It generates urban exteriors while maintaining context across neighboring blocks, grounds those exteriors in 3D building instances and footprints, and then uses the building geometry and appea...

Diff-VF Extends Short Video Diffusion Models Into Long-Form Generation Without Retraining

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  The training-free framework aims to preserve motion and long-range consistency by changing how existing diffusion models sample video across time. AI video still has a time problem Modern video diffusion models can produce impressive short clips, but extending those clips is difficult. Long generation tends to expose temporal drift, discontinuities between windows and a loss of motion quality as the model moves further away from its original training regime. A new paper posted on August 6 proposes Diff-VF, a training-free and model-agnostic framework designed to convert existing short-video diffusion backbones into longer-form generators. How Diff-VF approaches continuity The method combines three sampling strategies. Hybrid Noise Initialization constrains global semantics, Weighted Window Sampling aims to reduce visible discontinuities between temporal windows, and Temporal Extended Sampling creates longer-range dependencies through timestep-dependent fusion. The authors a...

Blender Deep Paint Pushes 3D Toward a Hand-Painted Storybook Look

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  Gaku Tada’s stylized Blender animation shows why the most interesting 3D work may be moving away from perfect realism and toward visible artistic authorship. When realism stops being the point One of the most persistent goals in computer graphics has been realism: better materials, better lighting, better simulation and fewer visual clues that an image was rendered. Gaku Tada’s latest Blender work moves in the opposite direction. Creative Bloq highlighted the artist’s new Deep Paint scene on August 5, describing a quiet woodland animation with painterly textures, soft color transitions and an illustration-like finish. The underlying scene still uses the logic of 3D — camera, lighting, geometry and motion — but the image is designed to feel hand-made rather than physically perfect. The 2D–3D boundary keeps dissolving Blender has become particularly interesting for artists who do not want to choose between 2D and 3D. Grease Pencil, non-photoreal rendering workflows and painter...